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Mt. SAC Important Message

New Numbers, Same Classes! Some of our most important general education classes have new course numbers and names effective this Fall. Don't miss your GE requirements and read your Mountie email for more information!

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Student Learning Outcomes

Discipline: Degree: AS - Animation - S1006
Course Name Course Number
2D Game Level Design ANIM 141
  • Source and edit assets from online sources
  • Arrange game mechanics to create suitable gameplay in a level
  • Use a narrative structure to create an engaging experience in a game level
  • Write a Game Design Document (GDD) for a short game
  • Create art and animation suitable for a game
Building Worlds in Virtual Reality ANIM 210
  • Tell stories through virtual spaces.
  • Planning the production of a VR experience.
  • Build virtual spaces using the game engine.
  • Design sound to enhance immersiveness in VR worlds.
  • Source art and animation assets that are usable in VR projects.
Character Development ANIM 116
  • Create five point character turnarounds.
  • Develop a cohesive cast of characters.
  • Outcome/Objective Students will be able to demonstrate a clear understanding of rendering a basic character, of their choice, with consistency.
  • Outcome/Objective Students will be able to create a model sheets for each of their own characters.
  • Develop and render characters on-model.
  • Create drawings exploring a variety of facial expressions.
  • Render character emotions through body posing.
  • Produce character comparison charts.
Demo-Reel ANIM 148
  • Create demo-reel of appropriate art work, cover letter and resume that will assist in entering animation field or baccalaureate institution.
  • Discuss, analyze and evaluate work with appropriate terminology for content, technique and style.
  • Identify and solve demo reel problems by applying animation concepts and techniques.
  • Evaluate how animation and images work together in a demo reel as a strategic tool for entering animation fields.
  • Apply principles of composition and animation in objective and subjective analysis of work appropriate for demo reel.
  • Identify area of focus within animation fields based on interest, skill and strength.
  • Outcome/Objective Students will create a demo-reel of appropriate artwork based on the research produced in the class.
  • Outcome/Objective Students will be able to identify an area of focus within the 3D animation field.
Digital Animation ANIM 175
  • Produce motion graphics demonstrating the use of logic and creativity per industry standards.
  • Analyze and evaluate motion graphic projects for content, technique, and design through oral and written critique.
  • Create original motion graphics that synthesize the principles of animation, design, and cinematography appropriate to the field.
  • Use software and techniques common to the motion graphics field.
  • Manage project timelines, layers, and compositions for efficient animation.
  • Outcome/ Objective Students will be able to create an animated movement for an object using motion tweening and the motion editor.
  • Outcome/ Objective Students will be able to create web compatible animation through the proper use and workflow of the Flash interface.
Digital Paint and Ink ANIM 100
  • Export digital content for use in other software ÌÇÐÄVlog´«Ã½.
  • Synthesize painting and drawing techniques to create stylized artwork.
  • Demonstrate the use of digital drawing tools for both bitmap and vector software.
  • Use Bezier paths to digitally ink vector graphic drawings.
  • Create drawings and paintings using custom brush libraries.
Drawing - Gesture and Figure ANIM 101A
  • MO 2. Create drawings that use human proportions.
  • MO 1. Create drawings that capture gesture.
  • Students will be able to use line to create the illusion of three-dimensional form through use of cross contour and construction.
  • MO 5. Execute drawings demonstrating communicative potential of the human figure.
  • MO 4. Create drawings that incorporate drapery and costume.
  • MO 3. Develop quick study drawing skills.
Fundamentals of Computer Science CSCI 110
  • For a given algorithm students will be able to write the C++ code using a modular approach.
  • Students will be able to read, understand and trace the execution of ÌÇÐÄVlog´«Ã½ written in C++ language.
  • Students will be able to use data representation for the fundamental data types and perform conversions between binary-hexadecimal-decimal representations.
  • Students will be able to use and differentiate between basic concepts of computer hardware and software.
Game Prototype Production ANIM 151
  • Construct environments in the game engine.
  • Set up 3D characters and animate them using motion libraries.
  • Build props and environments in Maya, and integrate them into a game engine.
  • Source and edit 2D and 3D art assets suitable for game engines.
  • Create and edit materials and textures in a game engine.
Intermediate 3D Animation ANIM 146
  • Present plan of production of a short animation.
  • Animate ambient objects.
  • Set up scenes for rendering.
  • Convey the story with thumbnail scenes.
  • Set up scenes for animation.
Intermediate 3D Modeling ANIM 132
  • Post process rendered images.
  • Render a scene in passes.
  • Create real time materials and textures for 3D models.
  • Set up lighting for animation scenes.
  • Unwrap UV on organic models.
Introduction to 3-D Modeling ANIM 130
  • Develop scenes with over 50 individual 3D objects
  • Build 3D objects with proper topology
  • Build organic models that demonstrate proper Edge Flow
  • Render objects with three point lighting techniques
  • Design the UV layout of simple polygonal objects
Introduction to 3D Animation ANIM 140
  • Critique character animations based on learned skills and concepts.
  • Use appropriate tools and techniques to produce the walk cycle of a humanoid character that can be used in games and animation media.
  • Create thumbnails and sketches that effectively communicate storytelling and narration.
  • Create animation that conveys storytelling using harmony in poses, pauses, and motion that is timed well.
  • Create animation following the classic principles of animation consistent with animation industry standards.
Introduction to Gaming ANIM 131
  • Design art and animation for a computer game
  • Create the layout of a game level in a computer game
  • Develop a prototype of a board game.
  • The student is able to improve a game iteratively.
  • Build simple game mechanics for a computer game using the game engine provided.
Introduction to Virtual Reality Design and Technology ANIM 122
  • Identify current tools and technologies in Virtual Reality, Augmented Reality, Extended Reality and Extended Reality.
  • Write a suitable story that takes advantage of the Virtual Reality technologies.
  • Design virtual spaces, sound and light for immersive experiences suitable for evoking emotions and narrating stories in a game engine.
  • Design VR experiences in a game engine using game mechanics.
  • Find assets online and process 3D art assets suitable for VR projects
Motion Graphics, Compositing and Visual Effects ANIM 172
  • Outcome/ Objective Students will demonstrate the animation principles of 'easing in and out' in motion graphics work.
  • Students will demonstrate the ability to create and composite using an alpha channel.
  • Manage project timelines, layers, and compositions for efficient animation.
  • Use software and techniques common to the motion graphics field.
  • Create original motion graphics that synthesize the principles of animation, design, and cinematography appropriate to the field.
  • Analyze and evaluate motion graphic projects for content, technique, and design through oral and written critique.
  • Produce motion graphics demonstrating the use of logic and creativity per industry standards.
Principles of Animation ANIM 108
  • Create drawings that convey action in terms of movement, emotion, attitude, and expression.
  • Render basic animation movements for characters or objects while applying the mechanics and timing of squash and stretch, key poses, secondary actions, follow through, staging, overlapping action and weight.
  • Outcome/Objective Students will be able to render fluid "arc" movements for a falling leaf.
  • Outcome/Objective Students will be able to render fluid "squash and stretch" movements for a bouncing ball.
  • Anim 108 students will be able to successfully execute the "Principles of Animation."
  • Draw to present story points or ideas completely and clearly through staging.
  • Apply action analysis and observations to animated drawings.
Storyboarding ANIM 115
  • Outcome/ Objective Students will be able to create storyboards that show continuity between shots.
  • Outcome/ Objective Students will be able to identify the formal elements of story.
  • Sketch key emotions and body language.
  • Render effective storyboard panels including notation.
  • Synthesize the theme (premise) of a story.
  • Analyze a story's potential for animation.
  • Identify the elements of a story.