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Mt. SAC Important Message

New Numbers, Same Classes! Some of our most important general education classes have new course numbers and names effective this Fall. Don't miss your GE requirements and read your Mountie email for more information!

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Student Learning Outcomes

Discipline: Certificate: Virtual Reality Designer - N0644
Course Name Course Number
Building Worlds in Virtual Reality ANIM 210
  • Tell stories through virtual spaces.
  • Source art and animation assets that are usable in VR projects.
  • Design sound to enhance immersiveness in VR worlds.
  • Build virtual spaces using the game engine.
  • Planning the production of a VR experience.
Demo-Reel ANIM 148
  • Create demo-reel of appropriate art work, cover letter and resume that will assist in entering animation field or baccalaureate institution.
  • Discuss, analyze and evaluate work with appropriate terminology for content, technique and style.
  • Identify and solve demo reel problems by applying animation concepts and techniques.
  • Evaluate how animation and images work together in a demo reel as a strategic tool for entering animation fields.
  • Apply principles of composition and animation in objective and subjective analysis of work appropriate for demo reel.
  • Identify area of focus within animation fields based on interest, skill and strength.
  • Outcome/Objective Students will create a demo-reel of appropriate artwork based on the research produced in the class.
  • Outcome/Objective Students will be able to identify an area of focus within the 3D animation field.
Digital Paint and Ink ANIM 100
  • Export digital content for use in other software ÌÇÐÄVlog´«Ã½.
  • Synthesize painting and drawing techniques to create stylized artwork.
  • Demonstrate the use of digital drawing tools for both bitmap and vector software.
  • Use Bezier paths to digitally ink vector graphic drawings.
  • Create drawings and paintings using custom brush libraries.
Electronic Music MUSA 120
  • Students will be able to apply effects processing appropriately for compositional effect.
  • Students will be able to create compositions or live performances using a digital audio workstation.
  • Students will be able to create prescribed sounds utilizing various synthesis and sampling techniques.
  • Students will be able to describe the principles of digital audio workstations.
  • Students will be able to complete a creative audio project from conceptualization to distribution.
Game Prototype Production ANIM 151
  • Set up 3D characters and animate them using motion libraries.
  • Construct environments in the game engine.
  • Source and edit 2D and 3D art assets suitable for game engines.
  • Build props and environments in Maya, and integrate them into a game engine.
  • Create and edit materials and textures in a game engine.
Intermediate 3D Animation ANIM 146
  • Present plan of production of a short animation.
  • Animate ambient objects.
  • Set up scenes for rendering.
  • Convey the story with thumbnail scenes.
  • Set up scenes for animation.
Intermediate 3D Modeling ANIM 132
  • Create real time materials and textures for 3D models.
  • Set up lighting for animation scenes.
  • Unwrap UV on organic models.
  • Post process rendered images.
  • Render a scene in passes.
Introduction to 3-D Modeling ANIM 130
  • Develop scenes with over 50 individual 3D objects
  • Build 3D objects with proper topology
  • Build organic models that demonstrate proper Edge Flow
  • Render objects with three point lighting techniques
  • Design the UV layout of simple polygonal objects
Introduction to 3D Animation ANIM 140
  • Critique character animations based on learned skills and concepts.
  • Use appropriate tools and techniques to produce the walk cycle of a humanoid character that can be used in games and animation media.
  • Create thumbnails and sketches that effectively communicate storytelling and narration.
  • Create animation that conveys storytelling using harmony in poses, pauses, and motion that is timed well.
  • Create animation following the classic principles of animation consistent with animation industry standards.
Introduction to Gaming ANIM 131
  • Create the layout of a game level in a computer game
  • Design art and animation for a computer game
  • Build simple game mechanics for a computer game using the game engine provided.
  • The student is able to improve a game iteratively.
  • Develop a prototype of a board game.
Introduction to Virtual Reality Design and Technology ANIM 122
  • Write a suitable story that takes advantage of the Virtual Reality technologies.
  • Identify current tools and technologies in Virtual Reality, Augmented Reality, Extended Reality and Extended Reality.
  • Find assets online and process 3D art assets suitable for VR projects
  • Design VR experiences in a game engine using game mechanics.
  • Design virtual spaces, sound and light for immersive experiences suitable for evoking emotions and narrating stories in a game engine.
Principles of Animation ANIM 108
  • Create drawings that convey action in terms of movement, emotion, attitude, and expression.
  • Render basic animation movements for characters or objects while applying the mechanics and timing of squash and stretch, key poses, secondary actions, follow through, staging, overlapping action and weight.
  • Outcome/Objective Students will be able to render fluid "arc" movements for a falling leaf.
  • Outcome/Objective Students will be able to render fluid "squash and stretch" movements for a bouncing ball.
  • Anim 108 students will be able to successfully execute the "Principles of Animation."
  • Draw to present story points or ideas completely and clearly through staging.
  • Apply action analysis and observations to animated drawings.
Storyboarding ANIM 115
  • Outcome/ Objective Students will be able to create storyboards that show continuity between shots.
  • Outcome/ Objective Students will be able to identify the formal elements of story.
  • Render effective storyboard panels including notation.
  • Synthesize the theme (premise) of a story.
  • Analyze a story's potential for animation.
  • Identify the elements of a story.
  • Sketch key emotions and body language.