ÌÇÐÄVlog´«Ã½

Mt. SAC Important Message

New Numbers, Same Classes! Some of our most important general education classes have new course numbers and names effective this Fall. Don't miss your GE requirements and read your Mountie email for more information!

Menu
  • Menu
  • Campus Map
  • Directory
  • Search

Search Program/Discipline

  • Results for SLO Disciplines>

Search Courses

  • Results for SLO Disciplines>

Student Learning Outcomes

Discipline: Certificate: Junior Game Designer - Introduction - E0439
Course Name Course Number
Digital Paint and Ink ANIM 100
  • Synthesize painting and drawing techniques to create stylized artwork.
  • Export digital content for use in other software ÌÇÐÄVlog´«Ã½.
  • Demonstrate the use of digital drawing tools for both bitmap and vector software.
  • Create drawings and paintings using custom brush libraries.
  • Use Bezier paths to digitally ink vector graphic drawings.
Introduction to 3-D Modeling ANIM 130
  • Design the UV layout of simple polygonal objects
  • Render objects with three point lighting techniques
  • Build organic models that demonstrate proper Edge Flow
  • Build 3D objects with proper topology
  • Develop scenes with over 50 individual 3D objects
Introduction to Gaming ANIM 131
  • Develop a prototype of a board game.
  • The student is able to improve a game iteratively.
  • Build simple game mechanics for a computer game using the game engine provided.
  • Design art and animation for a computer game
  • Create the layout of a game level in a computer game
Principles of Animation ANIM 108
  • Create drawings that convey action in terms of movement, emotion, attitude, and expression.
  • Anim 108 students will be able to successfully execute the "Principles of Animation."
  • Outcome/Objective Students will be able to render fluid "squash and stretch" movements for a bouncing ball.
  • Outcome/Objective Students will be able to render fluid "arc" movements for a falling leaf.
  • Render basic animation movements for characters or objects while applying the mechanics and timing of squash and stretch, key poses, secondary actions, follow through, staging, overlapping action and weight.
  • Apply action analysis and observations to animated drawings.
  • Draw to present story points or ideas completely and clearly through staging.
Storyboarding ANIM 115
  • Outcome/ Objective Students will be able to create storyboards that show continuity between shots.
  • Outcome/ Objective Students will be able to identify the formal elements of story.
  • Identify the elements of a story.
  • Analyze a story's potential for animation.
  • Synthesize the theme (premise) of a story.
  • Render effective storyboard panels including notation.
  • Sketch key emotions and body language.