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Mt. SAC Important Message

New Numbers, Same Classes! Some of our most important general education classes have new course numbers and names effective this Fall. Don't miss your GE requirements and read your Mountie email for more information!

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Student Learning Outcomes

Discipline: Arts - CEA: 3D Animation
Course Name Course Number
Demo-Reel ANIM 148
  • Outcome/Objective Students will be able to identify an area of focus within the 3D animation field.
  • Outcome/Objective Students will create a demo-reel of appropriate artwork based on the research produced in the class.
  • Identify area of focus within animation fields based on interest, skill and strength.
  • Apply principles of composition and animation in objective and subjective analysis of work appropriate for demo reel.
  • Evaluate how animation and images work together in a demo reel as a strategic tool for entering animation fields.
  • Identify and solve demo reel problems by applying animation concepts and techniques.
  • Discuss, analyze and evaluate work with appropriate terminology for content, technique and style.
  • Create demo-reel of appropriate art work, cover letter and resume that will assist in entering animation field or baccalaureate institution.
Intermediate 3D Animation ANIM 146
  • Present plan of production of a short animation.
  • Set up scenes for animation.
  • Convey the story with thumbnail scenes.
  • Set up scenes for rendering.
  • Animate ambient objects.
Intermediate 3D Modeling ANIM 132
  • Create real time materials and textures for 3D models.
  • Unwrap UV on organic models.
  • Set up lighting for animation scenes.
  • Render a scene in passes.
  • Post process rendered images.
Introduction to 3-D Modeling ANIM 130
  • Develop scenes with over 50 individual 3D objects
  • Build 3D objects with proper topology
  • Build organic models that demonstrate proper Edge Flow
  • Render objects with three point lighting techniques
  • Design the UV layout of simple polygonal objects
Introduction to 3D Animation ANIM 140
  • Use appropriate tools and techniques to produce the walk cycle of a humanoid character that can be used in games and animation media.
  • Critique character animations based on learned skills and concepts.
  • Create thumbnails and sketches that effectively communicate storytelling and narration.
  • Create animation following the classic principles of animation consistent with animation industry standards.
  • Create animation that conveys storytelling using harmony in poses, pauses, and motion that is timed well.