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Mt. SAC Important Message

New Numbers, Same Classes! Some of our most important general education classes have new course numbers and names effective this Fall. Don't miss your GE requirements and read your Mountie email for more information!

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Student Learning Outcomes

Discipline: Arts - CEA: 2D Animation and Gaming
Course Name Course Number
2D Game Level Design ANIM 141
  • Source and edit assets from online sources
  • Create art and animation suitable for a game
  • Write a Game Design Document (GDD) for a short game
  • Use a narrative structure to create an engaging experience in a game level
  • Arrange game mechanics to create suitable gameplay in a level
Advanced Principles of Animation ANIM 109
  • Demonstrate line clean-up skills.
  • Anim 109 students will be able to successfully execute the advanced "Principles of Animation."
  • Outcome/Objective Students will be able to render a convincing 'walk cycle' to a given character.
  • Demonstrate in between drawing analysis and execution.
  • Interpret timing sheets.
  • Outcome/Objective Students will be able to demonstrate ?line clean-up? by taking rough pencil sketches and transforming them to final inked drawings.
  • Develop and render advanced character movements through cycles of walking, running, throwing, and anticipation.
  • Translate storyboards to layout drawings for staging and key posing of character animation.
  • Animate drawings with arc, squash and stretch, timing, follow-through, overlapping action, and drag.
Building Worlds in Virtual Reality ANIM 210
  • Tell stories through virtual spaces.
  • Source art and animation assets that are usable in VR projects.
  • Design sound to enhance immersiveness in VR worlds.
  • Build virtual spaces using the game engine.
  • Planning the production of a VR experience.
Character Development ANIM 116
  • Develop a cohesive cast of characters.
  • Create five point character turnarounds.
  • Outcome/Objective Students will be able to create a model sheets for each of their own characters.
  • Outcome/Objective Students will be able to demonstrate a clear understanding of rendering a basic character, of their choice, with consistency.
  • Produce character comparison charts.
  • Render character emotions through body posing.
  • Create drawings exploring a variety of facial expressions.
  • Develop and render characters on-model.
Digital Animation ANIM 175
  • Produce motion graphics demonstrating the use of logic and creativity per industry standards.
  • Outcome/ Objective Students will be able to create web compatible animation through the proper use and workflow of the Flash interface.
  • Outcome/ Objective Students will be able to create an animated movement for an object using motion tweening and the motion editor.
  • Manage project timelines, layers, and compositions for efficient animation.
  • Use software and techniques common to the motion graphics field.
  • Create original motion graphics that synthesize the principles of animation, design, and cinematography appropriate to the field.
  • Analyze and evaluate motion graphic projects for content, technique, and design through oral and written critique.
Digital Paint and Ink ANIM 100
  • Synthesize painting and drawing techniques to create stylized artwork.
  • Export digital content for use in other software ÌÇÐÄVlog´«Ã½.
  • Demonstrate the use of digital drawing tools for both bitmap and vector software.
  • Create drawings and paintings using custom brush libraries.
  • Use Bezier paths to digitally ink vector graphic drawings.
Game Prototype Production ANIM 151
  • Set up 3D characters and animate them using motion libraries.
  • Construct environments in the game engine.
  • Source and edit 2D and 3D art assets suitable for game engines.
  • Build props and environments in Maya, and integrate them into a game engine.
  • Create and edit materials and textures in a game engine.
Introduction to Gaming ANIM 131
  • Create the layout of a game level in a computer game
  • Design art and animation for a computer game
  • Develop a prototype of a board game.
  • Build simple game mechanics for a computer game using the game engine provided.
  • The student is able to improve a game iteratively.
Introduction to Virtual Reality Design and Technology ANIM 122
  • Write a suitable story that takes advantage of the Virtual Reality technologies.
  • Identify current tools and technologies in Virtual Reality, Augmented Reality, Extended Reality and Extended Reality.
  • Find assets online and process 3D art assets suitable for VR projects
  • Design VR experiences in a game engine using game mechanics.
  • Design virtual spaces, sound and light for immersive experiences suitable for evoking emotions and narrating stories in a game engine.
Motion Graphics, Compositing and Visual Effects ANIM 172
  • Outcome/ Objective Students will demonstrate the animation principles of 'easing in and out' in motion graphics work.
  • Manage project timelines, layers, and compositions for efficient animation.
  • Students will demonstrate the ability to create and composite using an alpha channel.
  • Create original motion graphics that synthesize the principles of animation, design, and cinematography appropriate to the field.
  • Use software and techniques common to the motion graphics field.
  • Produce motion graphics demonstrating the use of logic and creativity per industry standards.
  • Analyze and evaluate motion graphic projects for content, technique, and design through oral and written critique.
Principles of Animation ANIM 108
  • Create drawings that convey action in terms of movement, emotion, attitude, and expression.
  • Anim 108 students will be able to successfully execute the "Principles of Animation."
  • Outcome/Objective Students will be able to render fluid "squash and stretch" movements for a bouncing ball.
  • Outcome/Objective Students will be able to render fluid "arc" movements for a falling leaf.
  • Render basic animation movements for characters or objects while applying the mechanics and timing of squash and stretch, key poses, secondary actions, follow through, staging, overlapping action and weight.
  • Apply action analysis and observations to animated drawings.
  • Draw to present story points or ideas completely and clearly through staging.
Storyboarding ANIM 115
  • Outcome/ Objective Students will be able to create storyboards that show continuity between shots.
  • Outcome/ Objective Students will be able to identify the formal elements of story.
  • Sketch key emotions and body language.
  • Identify the elements of a story.
  • Analyze a story's potential for animation.
  • Synthesize the theme (premise) of a story.
  • Render effective storyboard panels including notation.
Work Experience in New Digital Media ANIM 137A
  • Outcome/ Objective Students will be able to identify their role as an artist in their chosen field.
  • Outcome/ Objective Student will understand the expectation and value of teamwork.
  • Outcome/ Objective Student will understand the expectation and value of teamwork.
  • Outcome/ Objective Students will be able to identify their role as an artist in their chosen field.